My primary occupation is conceptualizing and creating 3D animation. With a bachelor’s degree in 3D Computer Animation and Visual Effects from the Utrecht School of the Arts, I not only have the necessary skills to make animation, but also the ability to direct the entire production process. Besides 3D animation, I also am experienced with 2D animation, particularly digital cutout, a classic animation technique with a contemporary execution. This is a style which requires less time to make but is a powerful and clear way to communicate.
Next to the production of entire animations, I am also available for 2D and 3D character design. I can also take existing ideas or sketches for characters and make them ready for animation. The purchase of a rigging system for Autodesk Maya allows me to efficiently rig characters, and consequently adjust the rig to the animator’s needs.
Animation, visual effects and filmed material must combine seamlessly in the final product. Compositing is the process by which all of the separate elements are combined without being distinguishable from one another. I like to do this with special software, such as The Foundry Nuke, or in the broader Adobe After Effects. I can also be hired for the color grading of live action material.